glowing pendulum block tutorial

The glowing pendulum changes the screen brightness based on the acceleration measured on the @boardname@.

Rebuild the game!

The blocks have been shuffled! Put them back together so that... all LEDs are turned on the @boardname@ repeats code forever that * reads the acceleration along the y axis, * calculate the absolute value of the acceleration * scales down the acceleration value by a factor of 4 * uses the scaled value to set the screen brightness

basic.showLeds(`
    # # # # #
    # # # # #
    # # # # #
    # # # # #
    # # # # #
    `)
basic.forever(() => {
    let acceleration = input.acceleration(Dimension.Y);
    acceleration = Math.abs(acceleration);
    acceleration = acceleration / 4;
    led.setBrightness(acceleration)
});