glowing pendulum block tutorial
The glowing pendulum changes the screen brightness based on the acceleration measured on the @boardname@.
Rebuild the game!
The blocks have been shuffled! Put them back together so that...
all LEDs are turned on
the @boardname@ repeats code forever that
* reads the acceleration along the y axis,
* calculate the absolute value of the acceleration
* scales down the acceleration value by a factor of 4
* uses the scaled value to set the screen brightness
basic.showLeds(`
# # # # #
# # # # #
# # # # #
# # # # #
# # # # #
`)
basic.forever(() => {
let acceleration = input.acceleration(Dimension.Y);
acceleration = Math.abs(acceleration);
acceleration = acceleration / 4;
led.setBrightness(acceleration)
});